FMOD Walkthrough 01: Main Ambience

This video shows my process for implementing sounds in FMOD. The sounds were all recorded with the Sound Devices 633, processed in Pro Tools and implemented into Unity (the game engine) with FMOD. Please use this video as a reference for the sound quality too.

In this video I explain my use of the procedural sound design approach, and show how the sounds have been implemented using various methods in FMOD.

 


 

 

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