I decided a good final step to the process would be to contact some professional sound designers for their opinions on my work. As I personally know a number of sound designers, I sent my work over to them for their advice on my sounds. This has given me some extremely helpful pointers from which to improve my process, approach to sound design in games and the sound in Taphobos specifically.
The first person I spoke to was Katie Tarrant, a composer and sound designer, based in Liverpool. She gave me some helpful feedback:
‘I love the ambience and overall sounds are great, the only thing I’d say is the footsteps have a slight metal clink sound to them? Which might get a bit grating on the ear over the duration of long term play. They didn’t feel too repetitive, it was only the clink sound that prevented it from fitting in. I think adding a weighted sound on the jumps would be cool too.
But that’s it, overall it’s great!
Really great crafting of the environment’.