Implementing into Unity

Myself and James, the developer, met 2/3 times during easter to begin putting the first sounds into Taphobos. The process was relatively simple as we anticipated, and a number of sounds went into the game. I won’t go into detail about how we implemented the sounds, as this is something I will look at in more detail in my FMOD write-ups.

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We implemented all of the ambience, including some complex parameter based generative ambience, which I am very proud of. As I said, i’ll explain in detail when I blog about the FMOD session.

James and myself worked well together, and although there were a number of issues that we have to figure out, he was very pleased with the results. We spoke briefly about the actual sounds I was creating, and he expressed a interest in realism – although he loved what i’d done thus far. We struggled a little in our communication in regards to the fact we didn’t have a common vocabulary to discuss sound (the age old talking about sound conundrum) but he said he was happy to leave the details up to my expertise.


 

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