FMOD Walkthrough 01: Main Ambience

This video shows my process for implementing sounds in FMOD. The sounds were all recorded with the Sound Devices 633, processed in Pro Tools and implemented into Unity (the game engine) with FMOD. Please use this video as a reference for the sound quality too.

In this video I explain my use of the procedural sound design approach, and show how the sounds have been implemented using various methods in FMOD.

 


 

 

Client Feedback

I asked James, the developer, for a small write-up on how he thought I worked during the process of creating the sounds for Taphobos. He sent over a paragraph, shown below, about my professionalism and approach to the project:

‘After hearing about Barney from a game developer friend I contacted him to see if he would be interested in working with me on “Taphobos – An Immersive Coffin Experience”. From the start Barney was very responsive and interested in the idea, I needed ambient sounds, specific sounds and some music. He suggested that the base sounds be used as part of his degree work which seemed to be a good solution for both of us.

Over the last few months Barney and I have met on regular occasions to implement the sounds he has created and there have been no issues with any deadlines either of us had and they were all met in good time. The sounds themselves have been very much what I was looking for and add a great sense of atmosphere and immersion to the game, I am very grateful for the hard work he has put in.’

(LO3)


 

Gameplay Video

This video makes up the majority of my artefact, and demonstrates my sounds within the game in an interactive sense. Unfortunately, due to the software used to screencapture the game, the sound is a little compressed – so please use this only as a reference to the game level and to how the sounds are triggered within the game. It is best to refer to my FMOD walkthroughs for a true high-quality representation of the sounds.

Note the different sections of the church: the main hall, the crypt, the tower and also the candles, doors and the player sounds. I will refer to all of these in my FMOD walkthrough posts.