Sound List

This evening I met with James to sit down with the game and work through all of the sounds the game requires. James had a relatively recent build of the game and we explored the different levels, looking at the various spaces the player can occupy, the different environments and different terrains.

We put together a list – which I’ve now typed up into a google spreadsheet – so I can begin planning my recording process and think about implementation. We also discussed the mood and feel of the sounds. We tried to get down all of main ones for the moment, and once we’ve begun the implementation process, we will look back in more detail and see if it feels like anything is missing when you play the game.

Not counting variations, we identified roughly 23 sounds (plus two music tracks). This also includes ambiences, which will be made up of multiple loops/randomly triggering elements. I’d like to create a bare minimum of 8 variations of each sound, but as some of the main sounds like the footsteps are so prominent i’d ideally like to push that up to somewhere in the range of 15-20. As this game is being built to play on a PC, there isn’t much need to keep sound events to a minimum (especially as the soundscape is already very limited). Given the implication of delivering at least 8 variations of each sound, the overall number of sound assets could be up to 200 and over.

I’ve made a viewable copy of the spreadsheet:

https://docs.google.com/spreadsheets/d/1DC84vjR5_Nn1h17wpXkYER9YMPphEiWZnom8hhenOs0/edit?usp=sharing

(LO3)


 

 

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